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This schedule allows each team to play all other teams 3 times (home and away plus another game). The schedule has 1 ALPHA game and no byes for 6 teams. If only 5 teams are available, each team has 3 byes and 12 games. comp6
This schedule allows each team to play all other teams 2 times (home and away). This schedule has no ALPHA games or byes for 8 teams. if only 7 teams are available, each team has 2 byes and 12 games. comp8
This schedule allows each team to play all other teams two times (home and away). The schedule has four ALPHA games and no byes with 10 teams. The ALPHA games require four mid-week or off-day weekend games for each team in the league. This may be cumbersome if the league is widespread. In this case the ALPHA games can be eliminated or an 18 week league can be adopted. If only 9 teams are available, each team will have 2 byes and 16 games. comp10
This schedule al lows each team to play 4 of the teams 2 times (home and away) and the other 4 teams 1 time (home or away). This schedule has no ALPHA games and 2 byes per team. comp9
This schedule allows each team to play all other teams in the league 5 times. The schedule has 1 ALPHA game and no byes. The schedule can be reduced to 12 games by eliminating games 13, 14 and 'X' . This schedule should be used only as a last resort. comp4
This schedule allows each team to play all other teams in their division 2 times (home and away) and all teams in the other division 1 time (home or away). The cross games occur in the first part of the season. The schedule has 2 ALPHA games and no byes for 12 teams. if only 11 teams are available, delete any team from one division and the 'X' ALPHA game from the other division. Teams in one division will have 2 byes and 14 games while teams in the other division will have 1 bye and 15 games. If only 10 teams are available, delete any team from each division. Each team will have 3 byes and 13 games. comp6x6
This schedule is for unequal strength divisions and allows each team to the other teams In their division 2 times (home and away) and all teams in the other division 1 time (home or away). The inter-divisional play is spread throughout the season to minimize the trauma of the weaker teams, in addition the weaker division teams have more home games during inter-divisional play. The schedule has 2 ALPHA games and no byes for 12 teams. If only 11 teams are available, delete games as above (6X6 cross). Teams in one division will have 2 byes and 14 games while teams in the other league will have 1 bye and 15 games. If only 10 teams are available, delete 1 team from each division. Each team will have 3 byes and 13 games. comp6m6
This schedule allows each team to play all other teams in their league 2 times (home and away) and all teams in the other league 1 time. This schedule has 1 ALPHA game and 2 byes. comp5x5
NOTE
When like teams (i.e. 1 and 11) are playing in the above league, one of the two teams is playing away although it is normally scheduled as home. This will not cause field usage conflict (it has the same affect as a bye).
this schedule is for unequal strength divisions and allows each team to play all other teams in their division 2 times (home and away) and all teams in the other division 1 time. The inter-divisional play is spread throughout the season to minimize the trauma of the weaker teams, in addition the weaker division teams have more home games during inter-divisional play. The schedule has 1 ALPHA game and 2 byes. Teams can play inter-divisional practice games if further bye reduction is desired. comp5m5
NOTE
When like teams (i.e. 1 and 11) are playing In the above league, one of the two teams is playing away although it is normally scheduled as home. This will not cause field usage conflict (it has the same affect as a bye).
This schedule allows each team to play all other teams in their division 3 times (home and away plus another) and play one team in the other league (to reduce byes) 2 times (home and away - consider practice game if desired). this schedule has 1 ALPHA game and 1 bye. comp5t5
This schedule allows each team to play all other teams 1 time (home or away). The cross games occur in the first half of the season. The schedule has 1 ALPHA game and no byes for 16 teams. If only 15 teams are available, each team will have 1 bye and 14 games. If only 14 teams are available, each team will have 2 byes and 13 games (why not use a 6 and an 8 team schedule instead). If only 13 teams are available, each team will have 3 byes and 12 games. comp8x8
This schedule allows each team to play all other teams 1 time (home or away). The cross games occur in the first half of the season. The schedule has no ALPHA games and has 1 bye for 14 teams. If only 13 teams are available, each team will have 2 byes. comp7x7
NOTE
When like teams (i.e. 1 and 11) are playing in the above league, one of the two teams is playing away although it is normally scheduled as home. This will not cause field usage conflict (it has the same affect as a bye).
This schedules allows each team to play all other teams in their division 3 times (home and away plus another) and all teams in the other division 1 time. The schedule has no ALPHA games and no byes. See above NOTE (7X7 cross). Use 8 team league instead wherever possible. comp4x4
This schedule allows each team to play all other teams 1 time. The schedule has 3 ALPHA games and no byes for 18 teams. If only 17 teams are available, each team will have 1 bye and 16 games. If only 16 teams are available, each team will have 2 byes and 15 games. If only 15 teams are available, each team will have 3 byes and 14 games. comp666
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Revised -- 01/09/98
URL: http://www.oz.net/~kenped/competitive.htm